Everyone's taking Absolute loony pills and there's nothing practical to gain from them. They're crap-smearing savages who can't organize worth a damn and are only kept together by a crazy drow and her red assistant. There's almost zero reason to pick the goblins route, even on an evil playthrough. Tl dr - I don't think there's enough motivation to join the goblins, not many choices that modify how easy/clean your goals are and generally want a better climax for the Tiefling route. I think the Minthara siege should be mandatory for both routes. So the Gobbo route is cinematic and awesome whilst the Tiefling route is seriously lame. It's just 'hey, how you doing, lets end the act'. There's no mission to earn tiefling trust or to sabotage. You meet Minthara, and immediately she's ready to trust you and head out. But I still got a little issue, nowhere near as large as the first. The other leads to a moment between you and the tiefling leader where he realizes he's just been utterly betrayed, and a slaughter ensues. Not opening the gate leads to a huge fight with spiders scaling the walls and goblins being thrown onto the battlements, and a mad drow wanting to kill you. First comes the cutscenes where both leaders see one another, one gives a speech, and then you have a moment to make a decision, open the gate or not. She gathers the gobbos, heads out, then all of a sudden you've got a massive fight on your hands. You tell Minthara you're ready to join them in a siege. The Goblin route is actually a great deal better when it comes to the climax. I'm not saying you shouldn't be able to just straight up attack the leaders, I'm saying that there should be options that divide them, make it easier, gameplay that makes you feel like you've EARNED stuff. Just walk up to leaders and initiate combat, then teleport back and see that everyone's having a celebration for an act they had nothing to do with despite being armed and ready. There's no build up, no narrative tension, nothing. Instead, you gotta have a boring sludge of a battle, where every five steps you take aggroes another group of goblins, and god help you if you missed anything and want to go back to the goblin camp. Or maybe, when she's looking down into the hole to marvel at its beauty, nudge her inside. Maybe you can make a deal with said spider to eat her when she comes to inspect it. Maybe you can gift her a big nice spider. For example, Minthara still likes spiders. There is no way to hitman your way to victory for people who do not want to kill everthing in sight. But what this essentially means is that you have to aggro every goblin within the camp and kill a horde of them. If you side with the tieflings, you have to kill the Goblin leaders. Then again, what choices do you actually make during the conflict? No matter what you actually do during the conflict, you get one of two endings that are not modified by any number of small or large choices along the way. Then comes the winner, and how we go about achieving victory. But I'm too committed to roleplaying to choose the Gobbos. Or if you really, really, like goblins/hate tieflings. Add to this that by helping the Tieflings they promise to help you if you seek them out in Baldur's Gate, why would you ever choose the goblins? If you play a murder hobo, and care nothing for your own survival, I guess. Bear in mind that the siege will result in a massacre too. So why would you think Minthara would be any different? Therefore, it makes little sense to want to help them. Hell, the Priestess will try to kill you if you ask for help. Fact of the matter is there's a clear goal in helping the Tieflings win - to get Halsin's help in getting rid of the parasite. odd the ways to resolve the Goblin vs Tiefling conflict is.įirst of all is the motivation. My personal favorite is the strength of the writing and the dedication Larian has put into fleshing out the races, Goblins in particular.
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